Monday, July 4, 2011
Team Fortress 2 - review
As many of you might have noticed, Valve recently updated TF2 and made it free to play. So i decided to give it a try.
The game itself is quite big, having over 10 GB, but download speed through Steam was amazing, spiking to over 2 MB/s.
Now to the game itself. I was really surprised how much more this game is than an average first person shooter. Its like a FPS slash Diablo. You can play various classes, find items (which you can either use directly or recreate in crafting system into something you want), get achievements and much more.
The game has 8 game modes - Arena, CTF, Control Point, King of the Hill, Payload, Territorial Control, and the Training mode. Details HERE.
There are 9 classes to play:
His main weapon is a scattergun, deadly at close range. Secondary weapon is a pistol and as a melee weapon, scouts are using a bat.
Scouts role is to get in - kill something - get out. I find scout really fun to play because of his mobility and crazy damage in close range.
video - Meet the Scout
video - Meet the Pyro
If you scope your rifle, it starts charging. More charge = more damage. Headshot does critical damage. A scoped, fully charged headshot does 450 damage, which is maximum you can have in this game (Heavy buffed by medic). Sniper uses SMG as secondary weapon and big machete called Kukuri as a melee.
video - Meet the Sniper
video - Meet the Soldier
video - Meet the Demoman
To build or upgrade your buldings, you need metal - a resource you get from picking up ammo or fallen weapons, or from your dispensor. Hitting a building with your wrench speeds up the proccess.
video - Meet the Engineer
video - Meet the Spy
video - Meet the Heavy
Medic can not heal himself, but he has very fast health regen (i think 3 health/sec). Medic is the second fastest class.
video - Meet the Medic
Thats it. 9 classes. What really amazes me is how greatly balanced it all is. Just the Spy class alone is so well made against engineers and snipers. Everything has a counter, and skill of an individual player is really important.
Now, another thing to talk about is item finding and crafting. As you play, you will find items. Randomly, for any class, or as a reward for achievement. Some of the items only change your ingame appearance (various hats, badges, accessories) and some actually have some effects that can change your playstyle.
Important note here - every item that has some bonus attribute has also some negative attributes, so you're not simply gaining, you're always trading something for something to make it fit your playstyle. For example, you can find a butterfly knife item that makes you instantly disguise as a person you just backstabbed. However, this item makes it impossible for you to use regular disguise.
Or a shovel that has +20% to damage makes you 15% slower. And so on. Some items make sets, gaining more bonuses as you collect the set.
Items you find will be stored in your Backpack, that has 300 slots, so eventually you will have to craft or delete items in order to make space.
Crafting is basically smelting weapons you find into various types of metals, and creating other items you need instead.
Players can also trade with each other, as long as they make any purchase in the Mann.Co shop, which makes their account premium. The TF2 business model is based on microtransactions, especially since its a free to play game, and i have to say its really well made. Even I purchased something - a key to a box you can find (yes, they make you find a box but you have to buy a key to open it ><, but hey at least i have a full Steam account and full TF2).
Your ingame achievements and stats are saved in your Steam profile as well as in the game. You can also see how much time did you spend playing on each class, your best score and so on.
Thats it! I hope you liked my review and see you ingame.